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The Art of Game Design

Jesse Schell

Boek Cover The Art of Game Design
Uitgaven:Paperback (Engels)
ISBN: 9780123694966
Aantal pagina's: 520

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses.

While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

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Gladiators, Pirates and Games of Trust

Haim Shapira

Boek Cover Gladiators, Pirates and Games of Trust
Uitgaven:Paperback (Engels)
ISBN: 9781786780102
Aantal pagina's: 176

Game Theory isn't just for poker players or economists. You don't have to be a microeconomics or political science expert to understand it. Discover the theory of decision making and optimize your strategic thinking with the help of Gladiators, Pirates and Games of Trust. Have you ever struggled to make a decision? Tried to figure out the winning bidding strategy at an auction? Wondered how best to split the bill in a restaurant? Divide an inheritance? Wished you were better at negotiating? Thought about how to discourage a spouse from cheating? Then Haim Shapira's fascinating exploration of Game Theory and how it affects our everyday life will delight and captivate you. Topics include how to respond to ultimatums, playing chicken, the diner's dilemma, the blackmailer's paradox and matchmaking strategies.Make buying this book your first winning decision.

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Actionable Gamification: Beyond Points, Badges and Leaderboards

Yu-kai Chou

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.

Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

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Of Dice and Men : The Story of Dungeons & Dragons and The People Who Play It

David Ewalt

Boek Cover Of Dice and Men : The Story of Dungeons & Dragons and The People Who Play It
Uitgaven:Paperback (Engels)
ISBN: 9781451640519
Aantal pagina's: 304

A fascinating and personal look at Dungeons & Dragons that "tracks D&D's turbulent rice, fall, and survival, from its heyday in the 1980s...to the twenty-first century" (The Wall Street Journal). Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon's 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.

In Of Dice and Men, David Ewalt describes the development of Dungeons & Dragons from the game's origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game's origins (a history largely unknown even to hardcore players) and examines D&D's lasting impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences, "writing about the world of fantasy role-playing junkies with intelligence, dexterity, and even wisdom" (Ken Jennings). An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America's most popular (and widely misunderstood) form of collaborative entertainment.

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It’s All a Game: A Short History of Board Games

Tristan Donovan

Boek Cover It's All a Game: A Short History of Board Games
Uitgaven:Hardcover (Engels)
ISBN: 9781786494535
Aantal pagina's: 336

Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification?

In It's All a Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.

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The Creation of Narrative in Tabletop Role-Playing Games

Jennifer Grouling Cover

Boek Cover The Creation of Narrative in Tabletop Role-Playing Games
Uitgaven:Paperback (Engels)
ISBN: 9780786444519
Aantal pagina's: 215

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

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The Civilized Guide to Tabletop Gaming

Teri Litorco

Boek Cover The Civilized Guide to Tabletop Gaming
Uitgaven:Paperback (Engels)
ISBN: 9781440597961
Aantal pagina's: 224

Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group.

Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!

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